Is a investigation into the possibility of tactility in software, the adaption of binary language and the attempts of cultivating non repetitive patterns that we describe as; Anti Patterns.
To address our pattern operated machines, like a computer or a loom, our interactions are funnelled into yes or no. This low level type of communication seeps into our non digital approaches as well, leaving forms of nuance behind.
Nuances which are hard to define tends to be overthrown by practices that are easy to categorise.
What makes this investigation a challenge? Is due to its opaqueness; Anti Patterns and their outcomes tend to boil down to questions instead of answers.
Anti Patterns are most common used as an expression in software development and are considered bad programming practices. They are classified as non-optimal solutions that are ineffective to fit the classification of a design pattern.
But what if the aim of design is without the wish for innovation or efficiency? Then consider our investigation a non convivial practice; the undoing of a design pattern.
Is a finger dipped in the history of computers and weaving looms and a hand that anticipates on Anti Pattern weaving. It began with an urgency to weave a woven textile that transcended its repetitive aesthetic by not making use of patterns.
In collaboration with Arthur, a program was established to help us calculate non identical combinations in pixels which can be used as digital punchcards for the loom. After some actual weaving it came to light that these non repetitive patterns still looked like patterns even though assembled with computational precision. It is inevitable that in theory, the black and white combinations do not repeat, however woven in front of us the eye seemed to know better.
Our program does not behave as a calculation tool anymore. Now, before becoming a digital punchcard the element of participation is introduced. Through the parameters of the loom a basis is established. The participator accord values to a basis so that the pixels start crawling before ones eyes. At any run the participator can harvest a digital punchcard, here we ignore the computational precision by trusting the ability of sensible selection. To set up our program as a game is highly inspired by John Conway's Game Of Life and illustrates on a low level basis; possible hypothesises of evolution. Nevertheless (not to undo this principle) the Game Of Life is a programming game.
The computer's program, who is closely related to his weaving ancestor, doesn't escape her sharp verdict. She raised important questions to us such as; what role plays the user to its woven future and will she ever escape the loop? One thing that stays inevitable; when playing with computers and patterns abstract logic seems inescapable, the interaction with zeros and ones, black or white is also seemingly able to incorporate the factor of randomness.
The urgency to escape binary principles is therefore essential in our search for Anti Patterns.
C2412P is a planet entity in the realm of Celestial Bodies. The water planet is a metaphor for large scale, undefined activity. Here, the scientist tries to extract information through binary language. C2412P narrative is that she tries to reach the scientist; translations of her script appear on the screen. The scientist too busy with its file, seems to be oblivious to translate the meaning of the new extracted information and selects what appears to be new information.
In contact with the water planet C2412P is a tragedy between a unidentified entity and the failures of scientific identification and is a reaction to how our search for Anti Patterns have been so far.
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